Game Designer. Visual Storyteller.
Freelance consultant available for hire.
I build the experiences that awe players and stay with them long after the credits roll. Combat that hits differently. Missions that make worlds feel alive. Encounters that tell stories without saying a word. Trailers that capture the soul of the game, make the release date feel too far away, and the wait feel unbearable. Played to packed halls at The Game Awards, gamescom and E3.
At the heart of all of it is narrative. Because every mechanic, every level, every cut is really just another way to tell a good story. My designs have shipped in some of the most played games on the planet. My trailers have lit up the biggest stages in the industry and left audiences talking long after the lights came back on.
Fast on my feet, dangerous in a brainstorm, and the kind of person who makes the ideas in the room get better just by being in it. Fueled by craft, curiosity, and frankly too much coffee.
Available for quests. Dragons negotiable.
Get in touch